Four Hours : Red Dead Redemption II

I don’t really like reviewing games, especially since I have not finished it yet so cant give a real “review” of it…. so lets do what I think of the game so far.

When Red Dead Redemption (the original) was first announced way back when, it caught my interest, but when was only going to be released for PS3 era consoles, I was a bit gutted……  but it became the reason I bought a PS3. (Got a great deal on the PS3 with games inc RDR)

I was hooked on the game – GTA 3 etc were good but this was amazing, the freedom, the graphics, the sound, the game play, it was just a top notch game.

It was/is so good, I even bought it on Xbox360 for my Xbox One (backwards compatibility FTW) and was still playing it until a few weeks ago when I pre-ordered RDR2…..

Anyway, onto RDR2

Graphics – being a “nex-gen” console, of course I was expecting better graphics than the first game, but wow, the detail and draw distance is fantastic. You can just lose yourself in the environment and forget about the rest of the game. Everything is well detailed and animations spot on.

Sound – again, amazing, just stop and listen to the world around you. Some of the speech of NPC’s can be a bit repetitive after a while but cant have everything.

Gameplay – Great as usual with Rockstars games.Does take a little while to get used to the controller changes from RDR but everything is accessible fairly quickly. I’ve only done a couple of the missions so far, but each have flowed well and been straight forward to complete. The intro missions are a bit linear but its more of a training system – does take a while to get through though.

Now, warning – it does take approx 90mins to install the game on a standard Xbox – so dont get home after buying it and think “yay, cant wait” – you will wait. But its well worth it.

Multiplayer will be available soon but I wont be trying that as I dont subscribe to Xbox Live Gold.

If you enjoyed RDR, or GTA5, just grab this, you wont be disappointed – except you cant put an exhaust on your horse 😉 But its testicles do shrink when its cold…………

 

Review : Armageddon 2018

So, after I said I wasn’t going to Auckland Armageddon this year, I ended up going on Sunday courtesy of the wife winning some free tickets. Thanks NeonTV!

The TLDR version of this review is, I’m glad I didn’t pay.

Armageddon has lost its mojo.

I’m just going to go through a basic list of what I thought, and you may or may not agree, which is fine.

  • PBTech and Playtech were not present – these guys have been there for the last few years and always seemed to be busy, and had great deals on.
  • Toyworld not present – they always had great deals, but not a large range of items, but was always great for picking up stocking fillers etc.
  • Cosplayers seemed to be very minimal this time – last year (and before), cosplayers were out in abundance, but this year there seemed to very few present – those that were there, had some fantastic outfits.
  • The regular stalls had the same stock and same deals as previous years – come on, do something different.
  • The number of repeated stalls was amazing – must have been about half a dozen t-shirt stalls selling the same t-shirts. One candy store had multiple stalls scattered around. Or if it wasn’t the same stores, it was repeats of the exact same stock.
  • Chinese counterfeit goods stalls were present – was 2-3 I saw selling knock offs of popular boar games etc.
  • Noone “famous” present on Sunday that I’m aware of – used to find a popular author, or artist or something sitting somewhere doing free autographs, or meet and greets, but nope, nadda, zilch, nein.
  • Didn’t see any “play” areas for card games such as Magic etc – maybe I missed them.
  • Very little gaming orientated merchandise – XPDJunior struggled to find any Overwatch themed clothing.

It just wasn’t the same and I feel its lost its mojo.

I hope it was just a bad year and things pick up again next year, but wont hold my breath.

 

Slack poster I know….

Umm yes….we’ve been a tad slack on the post side of things lately.

So what we been up to ?

Well, the TOR gang got together for a small LAN a couple weeks back, had some laughs, watched the league, burnt some meat on the BBQ, played some games, including Overwatch, CoD4:MW, and because timing was right, got to try out the latest Battlefield game, BF:V.

I was actually surprised how well BF:V ran on my system – impressive game to play, even on my “new” old box. Tough game though if you’re new to the series or just out of touch with it. Could tell those who had played a lot.

64 players aside made it fun tho – would I buy it ? Not really – I’m not a massive FPS fan so would probably get dusty on my Steam/Origin shelf 😉

Looking at all my games in Steam etc, I really havent completed many of them. So Ive uninstalled a good 80% of my games, and will concentrate on just a few, and will play them to the end. I’m starting off with Final Fantasy 7 (Steam version) – absolute classic, which I owned on Playstation on release, but never actually finished it. Cloud FTW

My RetroPi unit has been on the backburner for a while, but now I have two new 32GB SD cards, I can dedicate a card to the Pi and get on with it. So plan is to have the RPi 3 setup for RetroPi, and the older RPi as an Amiga emulator. Should be fun.

And thats it for now…….ciao!

NetHack: Legacy announced

 

Houston, TX (August 1, 2018) – Indie game studio FrozenCrate announces a remastered version of the original NetHack: one of the oldest and most intricate dungeon roguelikes. The revamped classic, dubbed NetHack: Legacy, will launch through Steam on August 10th for macOS, Linux, and Windows.

NetHack: Legacy pulls the 30+ year old game up to modern standards while still retaining the essence of what makes the game so fun and addictive. You can still do just about anything in the dungeon, from training your dog to steal items, to using your helmet as a weapon; they just clean up a lot of the baggage from antiquity and add new features to enhance the classic D&D roguelike experience.

“We tried to remove many of the technical barriers surrounding NetHack, so you can get straight into the game without messing with terminal settings, config files, or in extreme cases, compiling the code yourself,” states Kevin Nygaard, lead developer at FrozenCrate. “You just start the game and it runs. We added things that sound silly since they are so commonplace now; things like title screens, window resizing, persistent options, cross-platform saves, mouse support, arrow keys… yes, arrow keys.” The game also adds features like in-game recording, so you can re-watch games you’ve played and figure out where you went wrong or what you could have done differently.

Though with all these improvements, NetHack: Legacy focuses closely on bringing the original dungeon crawling experience to players. “Before tilesets, the only way you could play NetHack was through the ASCII interface. Instead of having little pictures of items and monsters, you had characters, like a ‘d’ for your pet dog,” Nygaard explains. “This was revolutionary in the age of text-based adventure games like Zork. But, it straddled the boundary, still leveraging text descriptions and your imagination for what a creature looks like, which makes the dungeon environment a bit more shrouded in mystery. We believe that was one of the core experiences that made NetHack great, so we kept the ASCII look and feel.” To further complete the retro inspiration, the character-based graphics have special effects to mimic an old CRT terminal from the days past, including glow effects and warped screen distortion.

NetHack: Legacy launches through Steam worldwide on August 10th, 2018 for $5.99.

Official Website: https://nethacklegacy.com
Steam: https://store.steampowered.com/app/837200/NetHack_Legacy/
Twitter: https://twitter.com/FrozenCrate
Trailer: https://www.youtube.com/watch?v=L4TmeToR9Mk
Press kit: https://frozencrate.com/press/sheet.php?p=nethack_legacy

About FrozenCrate: https://frozencrate.com/press/index.php

Xbox One Repair

Last year our 3 year old Xbox One stopped connecting to the controllers consistently. They would connect, then after a short period drop out, then come back and drop again. I found the closer to the Xbox I got with the controller, the more stable it was.

Everything else appeared to be working perfectly on the Xbox, so was a bit puzzled and frustrated that a 3 year old device was giving this grief, when my 8+ year old PS3 has never missed a beat (apart from controller failing after years of constant abuse).

After doing some research online, found the issue was quite common, yet no-one had managed to get Microsoft to come to the party to fix it.

So everyone was left to their own devices to fix it.

Turns out its a small card in the Xbox which is primarily the Wifi controller, but also handles the controllers wireless connection as well – makes sense.

Swapping this out for another one was the most common fix. So I did it.

Found the replacement part of Ebay for $10NZD, waited 2 months for it to arrive, then spent 30mins installing it using the following guide.

https://www.ifixit.com/Guide/Xbox+One+Wi-Fi+Board+Replacement/36779

And now have working controllers!!!!!!

It wasn’t hard to do, just more frustrating trying to get the bits of the Xbox apart without breaking them 😉

Hopefully thats the last time I have to take it apart.

Game on!