This weekend is a great time to grab some free games for the holiday period. Check out the offers below.
Epic Games : Subnautica
HumbleBundle : The Hobbit Lego – appears to have been removed :-/
GOG : Full Throttle Remastered
Houston, TX (August 1, 2018) – Indie game studio FrozenCrate announces a remastered version of the original NetHack: one of the oldest and most intricate dungeon roguelikes. The revamped classic, dubbed NetHack: Legacy, will launch through Steam on August 10th for macOS, Linux, and Windows.
NetHack: Legacy pulls the 30+ year old game up to modern standards while still retaining the essence of what makes the game so fun and addictive. You can still do just about anything in the dungeon, from training your dog to steal items, to using your helmet as a weapon; they just clean up a lot of the baggage from antiquity and add new features to enhance the classic D&D roguelike experience.
“We tried to remove many of the technical barriers surrounding NetHack, so you can get straight into the game without messing with terminal settings, config files, or in extreme cases, compiling the code yourself,” states Kevin Nygaard, lead developer at FrozenCrate. “You just start the game and it runs. We added things that sound silly since they are so commonplace now; things like title screens, window resizing, persistent options, cross-platform saves, mouse support, arrow keys… yes, arrow keys.” The game also adds features like in-game recording, so you can re-watch games you’ve played and figure out where you went wrong or what you could have done differently.
Though with all these improvements, NetHack: Legacy focuses closely on bringing the original dungeon crawling experience to players. “Before tilesets, the only way you could play NetHack was through the ASCII interface. Instead of having little pictures of items and monsters, you had characters, like a ‘d’ for your pet dog,” Nygaard explains. “This was revolutionary in the age of text-based adventure games like Zork. But, it straddled the boundary, still leveraging text descriptions and your imagination for what a creature looks like, which makes the dungeon environment a bit more shrouded in mystery. We believe that was one of the core experiences that made NetHack great, so we kept the ASCII look and feel.” To further complete the retro inspiration, the character-based graphics have special effects to mimic an old CRT terminal from the days past, including glow effects and warped screen distortion.
NetHack: Legacy launches through Steam worldwide on August 10th, 2018 for $5.99.
Official Website: https://nethacklegacy.com
Press kit: https://frozencrate.com/press/sheet.php?p=nethack_legacy
About FrozenCrate: https://frozencrate.com/press/index.php
If you’re into retro gaming and listen to podcasts, I’m pretty sure you would have come across Retro Asylum.
It’s a great podcast with a group of guys who love their retro gear and gaming and have a great sense of humor.
I’ve been tuning into them for about 8 months now and find it fascinating listening about all the systems they’ve come across or own, a lot of gear we never saw officially in New Zealand.
They cover all aspects of retro gaming, from hardware, software, peripherals, newly developed games (inc Amstrad!) and more.
I highly recommend checking them out. You can find them on all the usual social media platforms, including Discord – but the bugger about discord is that we’re usually asleep when they all come to life 🙁
Back when I first started gaming on an Atari 2600 (yeah, I’m getting on), thinking of someone in NZ creating and publishing a game was never on my mind. As far as I was concerned, all the games came from America and Japan.
Until I got my Amiga.
Now, when the Amiga 500 was released, game developers jumped on board from all over the world, with many of the best Amiga games coming from the UK. But NZ was still quiet on the gaming development scene, until approx 1990 when Acid / Vision software appeared on the scene. They had a couple of popular public domain releases and eventually branched out into the world of commercial development in 1993 with Skidmarks.
Skidmarks was an absolute hoot of a game, especially when playing with friends, it combined aspects of Micro Machines, Supercars II and most of all in my opinion, Super Off Road.
Since then, no top down/isometric racing game has really impressed me, with most either looking amazing but no playability, or too repetitive for their own good.
But hopefully, SuperTrucks OffRoad will change that – and being NZ made, be a boost for the local gaming development community, as there has not really been any NZ games mentioned much these days except for Path of Exile (an excellent MMORPG).
SuperTrucks OffRoad takes the Super Off Road concept and brings it to the modern age.
The developer, Meltdown Interactive, has been working on this title for the past eight years and in their own words,
after 8 years of blood, sweat and toil, and a lot of money and time, here are the fruits of my labour
There will be crates available in the game which offer upgrades, but are not necessary to enjoy the game.
There will be a premium version on Steam and a free to play version with microtransactions available on mobile devices.
Release date is the 13th January 2018 globally.
Meltdown Interactive Media is a game development company based in Auckland, New Zealand.
We aim to make addictive adrenaline-fueled games while developing a loyal fan base.