Xbox One Repair

Last year our 3 year old Xbox One stopped connecting to the controllers consistently. They would connect, then after a short period drop out, then come back and drop again. I found the closer to the Xbox I got with the controller, the more stable it was.

Everything else appeared to be working perfectly on the Xbox, so was a bit puzzled and frustrated that a 3 year old device was giving this grief, when my 8+ year old PS3 has never missed a beat (apart from controller failing after years of constant abuse).

After doing some research online, found the issue was quite common, yet no-one had managed to get Microsoft to come to the party to fix it.

So everyone was left to their own devices to fix it.

Turns out its a small card in the Xbox which is primarily the Wifi controller, but also handles the controllers wireless connection as well – makes sense.

Swapping this out for another one was the most common fix. So I did it.

Found the replacement part of Ebay for $10NZD, waited 2 months for it to arrive, then spent 30mins installing it using the following guide.

https://www.ifixit.com/Guide/Xbox+One+Wi-Fi+Board+Replacement/36779

And now have working controllers!!!!!!

It wasn’t hard to do, just more frustrating trying to get the bits of the Xbox apart without breaking them 😉

Hopefully thats the last time I have to take it apart.

Game on!

Review : Ready Player One

When I first saw the trailer for Ready Player One, I was like “wow, this looks cool”, being geek and game related. Steven Speilberg being involved as well, “WOW”.

So I waited… and finally it was released here in NZ last week in time for the Easter break.

Was it worth the wait ?

Not really.

The CGI, sound, acting were all great, but the story itself was quite messy I felt.

Lets start with the first part of the story, where Wade (the main character) takes part in a race to obtain the first key (of three) – this race does not exist in the book (well, I will admit I’m only about 1/3 the way through). OK, so they decided to make it a bit more exciting and understandable to today’s viewers who wouldn’t understand the “Joust” aspect that was in the book.

From there on, the story was pretty predictable.

However, to me it seemed like there were two teams working on the writing. One was keeping everything “PG” and friendly, and the other was out for some “M” action. So one character would be all happy happy joy joy, then the next scene, the character would be “murder death kill” – there was no consistency across the scenes.

I’ll finish the book as I enjoy this sort of story, but for the movie, I’ll give it 6.5/10.

Preview : SuperTrucks OffRoad

Back when I first started gaming on an Atari 2600 (yeah, I’m getting on), thinking of someone in NZ creating and publishing a game was never on my mind. As far as I was concerned, all the games came from America and Japan.

Until I got my Amiga.

Now, when the Amiga 500 was released, game developers jumped on board from all over the world, with many of the best Amiga games coming from the UK. But NZ was still quiet on the gaming development scene, until approx 1990 when Acid / Vision software appeared on the scene. They had a couple of popular public domain releases and eventually branched out into the world of commercial development in 1993 with Skidmarks.

Skidmarks was an absolute hoot of a game, especially when playing with friends, it combined aspects of Micro Machines, Supercars II and most of all in my opinion, Super Off Road.

Since then, no top down/isometric racing game has really impressed me, with most either looking amazing but no playability, or too repetitive for their own good.

But hopefully, SuperTrucks OffRoad will change that – and being NZ made, be a boost for the local gaming development community, as there has not really been any NZ games mentioned much these days except for Path of Exile (an excellent MMORPG).

SuperTrucks OffRoad takes the Super Off Road concept and brings it to the modern age.

The developer, Meltdown Interactive, has been working on this title for the past eight years and in their own words,

after 8 years of blood, sweat and toil, and a lot of money and time, here are the fruits of my labour

There will be crates available in the game which offer upgrades, but are not necessary to enjoy the game.

There will be a premium version on Steam and a free to play version with microtransactions available on mobile devices.

Release date is the 13th January 2018 globally.

Meltdown Interactive Media is a game development company based in Auckland, New Zealand.

We aim to make addictive adrenaline-fueled games while developing a loyal fan base.

LPL GT Sport New Zealand Champs

I was lucky enough to be given a ticket (thanks to Geekzone founder, @freitasm) to attend the LPL GT Sports NZ Champs final held at Sky City last night.

To be honest, I have not followed anything to do with GT since I got an Xbox One, so didn’t know what to expect or know any of the drivers.

SkyTV were there broadcasting event live, which while is great for LPL, was a bit annoying for the live audience having cameramen standing in front of the drivers during interviews etc – but hey, we got to be on TV 😉

Now,a lot of people go “why treat this like a real sport, you just push the other drivers off the track and you win” – well, no, there are penalty systems in the game to penalize bad driving practises such as shunting and cutting corners, which adds time to the drivers lap, so even though they could be in 1st place, they may end up with a 5s penalty which actually pushes them back to 3rd place at the end. So being a good driver pays off.

Race conditions : 25 laps, 8 drivers, Bathurst.

The race itself started off with a bang, literally – 4 drivers including the #1 seed, ran off the track at the first corner due to an accidental shunt. After that the race was pretty consistent and quiet….. until the last five laps where some great driving started coming into play with late braking, slip streaming and good old side by side drag racing down Conrod straight at 300km+.

One thing I found very annoying, was one of the commentators (or “shoutcasters” as they were referred to), kept mentioning the speeds the drivers were doing as KPH when it was clearly showing as MPH – who has ever heard of a 500HP GTR doing 80kph around Bathurst corners ? 😉

It was a good event overall, and with more publicity, I can see them filling out the Sky City venue next time round. Some giveaways might have been good as well for the live audience (hint hint) 😉

LPL GT Sports NZ Championships Final